feat: RSO observation system, child safety, Discord adapter, Telegram watchdog, email attachments

Core agent improvements:
- RSO (Relevance Scoring & Observation) system: interaction_logger, memory_scorer, signal_detector
- Memory access logging (memory_access_log table) for relevance scoring; high-signal turn detection
- Rich conversation storage for notable turns; compact_conversation truncates long user messages
- Task-type classifier (query/action/analysis/creative) for observation tagging
- Nested sub-agent visibility: deep delegations now register against the main agent's manager

Child safety (Gabriel profile):
- child_safety.py: filtering, audit logging, prompt constants for restricted sessions
- .kiro/specs/child-safety-profile: requirements, design, tasks specs
- GABRIEL_BOT_PROPOSAL.md: initial proposal doc
- Reduced context window (10 msgs) and tutor-mode identity for restricted users

Telegram adapter:
- Polling watchdog: auto-restarts updater if polling drops unexpectedly
- get_me() with exponential-backoff retry on NetworkError at startup
- Correct stop() ordering: signal watchdog before cancelling tasks

Email / Gmail:
- send_email: supports file attachments (attachments list param)
- get_email: surfaces attachment metadata in response

Scheduled tasks / weather:
- Remove OpenWeatherMap API calls from morning-weather task; use wttr.in exclusively
- New scheduled tasks and scheduler state persistence

Discord:
- adapters/discord/__init__.py scaffold
- discord-plugin: MCP plugin for Claude Code Discord integration (server.ts, skills, config)

Infrastructure:
- n8n workflow exports (garvis_webhook, content_pipeline variants)
- memory_workspace: context, homelab-repo-updates, weekly observation summaries, error logs
- UCS C240 migration plan doc
- requirements.txt: new deps
- .claude/settings.json, fix_hooks.py: hook/permission tuning
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# Design — Child Safety Profile
## Architecture Overview
The feature is implemented as a self-contained module (`child_safety.py`) that hooks into three
existing extension points in the runtime, plus a new dedicated audit logger. No core agent logic
is restructured — all changes are additive.
```
Slack ──► SlackAdapter ──► AdapterRuntime
[preprocessors]
ChildSafetyFilter.preprocess()
── BLOCKED? ──► AuditLogger (blocked entry)
│ └──► safe reply to user
PASS
Agent.chat()
_build_system_prompt()
injects guardrail block
(if username in RESTRICTED_USERS)
LLM call
[postprocessors]
ChildSafetyFilter.postprocess()
── FLAGGED? ──► AuditLogger (flagged entry)
│ └──► safe fallback reply
CLEAN
AuditLogger (allowed entry)
reply to user
```
---
## New Files
### `child_safety.py`
The main module. Contains three classes:
**`ChildSafetyConfig`**
- Loaded once at startup from `config/adapters.local.yaml` (`child_safety` block)
- Fields: `restricted_users: list[str]`, `audit_retention_days: int`
- Exposes `is_restricted(username: str) -> bool`
**`ChildSafetyFilter`**
- Stateless filter with two public methods: `preprocess()` and `postprocess()`
- Holds compiled regex patterns (compiled once at import, not per-message)
- `preprocess(message: InboundMessage) -> tuple[InboundMessage | None, str | None]`
- Returns `(message, None)` to pass through
- Returns `(None, reply_text)` to block with a safe response
- `postprocess(response: str, message: InboundMessage) -> str`
- Returns response unchanged if clean
- Returns safe fallback string if flagged
**`ChildAuditLogger`**
- Writes to `memory_workspace/audit/{username}/YYYY-MM-DD.jsonl`
- Non-blocking: uses daemon background threads (same pattern as `InteractionLogger`)
- `log(username, message, action, reason, response)` — single public method
- `cleanup_old_logs(retention_days)` — called at startup
### `memory_workspace/users/gabriel.md`
Per-user profile injected into the system prompt. Contains:
- Age, interests, learning context
- Communication style preferences (patient, encouraging, use examples)
- Does NOT contain guardrail rules (those are in the injected guardrail block)
---
## Modified Files
### `agent.py` — `_build_system_prompt()` (line 488)
Add a conditional block after the existing user profile injection:
```python
if self._child_safety and self._child_safety.config.is_restricted(username):
system_parts.append(CHILD_GUARDRAIL_BLOCK)
```
`CHILD_GUARDRAIL_BLOCK` is a module-level constant defined in `child_safety.py` and imported.
It is a multi-paragraph instruction block — see Content Design section below.
The Agent is also given a reference to the `ChildSafetyConfig` at `__init__` time so it can
check `is_restricted()` without re-reading config on every turn.
### `adapters/runtime.py` — `AdapterRuntime.__init__()`
After constructing the runtime, register the child safety pre/postprocessors:
```python
from child_safety import ChildSafetyFilter, ChildAuditLogger
_filter = ChildSafetyFilter(config, audit_logger)
self.add_preprocessor(_filter.preprocess_adapter)
self.add_postprocessor(_filter.postprocess_adapter)
```
The `preprocess_adapter` and `postprocess_adapter` methods wrap the core filter methods with
the `InboundMessage` signature the runtime expects:
- Preprocessor signature: `(InboundMessage) -> InboundMessage`
- Postprocessor signature: `(str, InboundMessage) -> str`
When the preprocessor blocks a message, it mutates the `InboundMessage` to signal a block
by returning a sentinel message (or raises a handled exception that the runtime catches and
converts to a direct reply). **Decision: use sentinel pattern** — set a special field on the
message rather than raising, to keep the runtime's error handling clean.
> **Alternative considered**: Returning `None` from the preprocessor to signal "send the canned
> reply and skip the agent". This would require a runtime change to handle `None`. The sentinel
> approach avoids that. The runtime already supports early-exit via postprocessors returning
> a replacement string — we can use a similar mechanism.
**Simpler approach (chosen):** The preprocessor returns a modified `InboundMessage` with its
`text` replaced by a special internal sentinel. A postprocessor immediately before delivery
detects the sentinel and replaces it with the safe reply text. The audit log entry is written
by the preprocessor at block time.
### `config/adapters.local.yaml`
Add the `child_safety` config block (parent configures manually):
```yaml
child_safety:
restricted_users:
- son
audit_retention_days: 365
```
---
## Filtering Logic Design
### Input Filter — Intent Pattern Matching
Patterns are compiled regex, evaluated in order. First match wins.
**Step 1 — Hard block (always, regardless of context)**
These patterns are checked first with no context exemption:
| Pattern intent | Example match |
|---|---|
| Sexual/explicit content requests | "send me explicit", "show me porn" |
| Real-world harm with named victim | "how do I hurt my [classmate/sister/teacher]" |
| Requests for personal identifying info | "what is [person]'s address/phone/school" |
| Self-harm | "how do I hurt myself", "how do I kill myself" |
**Step 2 — Check for game dev context signals**
If any of the following terms appear in the message, skip Step 3 entirely:
```python
GAME_CONTEXT_SIGNALS = [
r"\bin (my |the |a )?(game|roblox|studio|script|map|level|world)\b",
r"\b(lua|roblox|studio|npc|hitbox|raycast|humanoid|workspace|basepart)\b",
r"\b(code|script|function|method|module|class|variable|loop|event)\b",
r"\b(damage|health|respawn|spawn|kill|destroy)\b.*\b(player|npc|enemy|mob|character)\b",
r"\bhow (do i|to|can i) (make|get|set|add|create|implement|build)\b",
]
```
**Step 3 — Conditional block (only if no game dev context)**
Only evaluated if Step 2 found no context signals:
| Pattern intent | Example match |
|---|---|
| Real-world weapon harm | "how do I use a knife to hurt/cut/stab" |
| Real-world weapon construction | "how do I build/make a real gun/bomb" |
| Violence against real targets | "how do I fight/attack/beat up [person]" |
| Explicit drug content | "how do I get/use/buy [drug]" |
**Step 4 — Pass through**
No patterns matched → message is allowed.
### Output Filter — Response Scan
Lighter touch. Scans the LLM response for:
- Explicit sexual language (small set of explicit terms only)
- Actual step-by-step real-world harm instructions (e.g., numbered steps to build a weapon)
- Profanity above a threshold (configurable word list)
If flagged → replace entire response with:
> "I ran into a bit of a snag answering that one. Try asking me a different way, or ask about
> something else — I'm great at Lua scripting and Roblox game design!"
---
## Guardrail Block Content Design
Injected at the end of the system prompt for all restricted users. Contains two sections:
safety rules and teaching approach.
```
=== CHILD SAFE MODE ===
You are talking to Gabriel, a 13-year-old who is learning game development and Lua scripting.
Your role is educator and mentor — not answer key.
--- CONTENT RULES ---
ALWAYS ENCOURAGED:
- Lua scripting, Roblox Studio mechanics, game physics
- Horror game design: atmosphere, enemy AI, jump scares, damage systems
- Weapon mechanics IN GAMES: hitboxes, shooting mechanics, damage values, animations
- General coding concepts, algorithms, creative writing, school subjects
NEVER ALLOWED — refuse politely, no explanation of why:
- Real-world instructions for harming people or animals
- How to build, obtain, or use actual weapons
- Sexual or romantic content of any kind
- Explicit language or profanity
- Sharing or asking for real personal information
GRAY AREA RULE: If a question mentions weapons, violence, or dangerous topics AND there is any
reasonable game/educational interpretation — assume game context and help enthusiastically.
Only refuse if the request is unambiguously real-world harm with no plausible game framing.
--- TEACHING APPROACH ---
Your goal is to build Gabriel's skills and confidence over time, not to hand him answers.
Use this approach every time:
1. ASSESS FIRST (for non-trivial questions): Before diving in, ask what he's already tried
or what he thinks might work. Skip this for simple factual lookups ("what does pairs() do?").
2. BREAK IT DOWN: Split the problem into smaller steps. Guide through one step at a time.
"Let's start with just getting the bullet to appear — we'll worry about damage after."
3. CODE + EXPLANATION always together: When you show code, explain what each meaningful
part does in plain language immediately after. Never a bare code block with no context.
Ask "does that make sense?" or "what do you think this line is doing?" after showing it.
4. LEAVE SOMETHING FOR HIM: After giving an example, leave one small piece for Gabriel to
write himself. "I've done the shooting part — can you add the check for ammo count?"
5. GUIDE THE DEBUG, DON'T SOLVE IT: When he shares broken code, point him toward the
area with the issue rather than fixing it directly.
"Look at what your variable is on the third loop — what's it equal to at that point?"
6. CELEBRATE THE ATTEMPT: Always acknowledge what's working before addressing what isn't.
"The loop structure is solid — that's the tricky bit. Just one small fix needed here."
7. CONNECT TO PAST WORK: When a new concept resembles something covered before, say so.
"This is the same idea as the enemy spawner loop — same structure, different purpose."
8. DIRECT ANSWERS are fine for: simple factual questions, API lookups, syntax checks,
"what does X do?" questions. Only apply the full teaching approach for problem-solving.
9. AI LITERACY — teach him to use you well (weave in naturally, never lecture):
- When he asks something vague, model good question structure before answering:
"Just checking — you want the damage to apply on touch, or only when the enemy attacks?"
- When context runs out, explain it plainly:
"I can only hold so much conversation in memory. Next session, remind me what you're
building and I'll be right back up to speed."
- Teach the ideal coding question format when the moment comes up naturally:
"Next time: what your code does now + what you want + what you've tried = fastest answer."
- Flag your assumptions so he learns to spot ambiguity:
"I'm assuming this resets on respawn — let me know if that's not what you meant."
RESPONSE LENGTH: Keep responses focused. Step-by-step means one step at a time — don't
front-load everything. Short, clear, then wait for his response before continuing.
TONE: Enthusiastic, encouraging, patient. Short sentences. No jargon without explanation.
Talk to him like a smart friend who happens to know a lot about game dev, not like a textbook.
=== END CHILD SAFE MODE ===
```
---
## Token Optimization Design
### Problem
Gabriel shares the same API token pool as Jordan. Every Gabriel turn currently injects:
- `SOUL.md` — Garvis homelab persona (~935 tokens, ~3,740 bytes) — irrelevant
- `context.md` — SSH hosts, Proxmox inventory (~227 tokens, ~909 bytes) — irrelevant
- Hybrid memory search (5 chunks) — Jordan's homelab memories — irrelevant
- 20-message history window — same cap as an admin session
Estimated dead weight: **~1,5001,800 tokens per turn** before Gabriel types a word.
### Solution: Restricted-User System Prompt Builder
In `_build_system_prompt()`, add a branch for restricted users that replaces the standard
assembly with a stripped-down version:
```python
if child_safety_config and child_safety_config.is_restricted(username):
return _build_child_system_prompt(username, user_profile, guardrail_block)
```
**`_build_child_system_prompt()`** assembles only:
1. `CHILD_TUTOR_IDENTITY` — a ~100-token constant replacing SOUL.md (see below)
2. `user_profile` — gabriel.md (relevant, kept)
3. `CHILD_GUARDRAIL_BLOCK` — safety + teaching rules (relevant, kept)
4. Tool capability line — minimal version, omit delegation instructions
What is **explicitly skipped**:
- `get_soul()` — SOUL.md not read at all
- `get_context()` — context.md not read at all
- `search_hybrid()` — memory search not called
- Delegation/sub-agent instructions block
### `CHILD_TUTOR_IDENTITY` Constant (~100 tokens)
Replaces the full SOUL.md for Gabriel's sessions:
```
You are a coding mentor and game development tutor. You help Gabriel — a 13-year-old building
Roblox games in Lua — learn to code and think like a developer. You are not a general-purpose
assistant; for this session, your entire focus is helping Gabriel build skills and create games.
```
### History Window Reduction
`_get_context_messages()` currently uses the module-level `MAX_CONTEXT_MESSAGES = 20`.
For restricted users, pass a smaller cap:
```python
CHILD_MAX_CONTEXT_MESSAGES = 10 # module-level constant in agent.py
```
In `_chat_inner()`, the call becomes:
```python
cap = CHILD_MAX_CONTEXT_MESSAGES if is_child else MAX_CONTEXT_MESSAGES
context_messages = self._get_context_messages(cap)
```
The username is available in `_chat_inner()` (passed from `chat()`), so `is_child` can be
derived from `self._child_safety_config.is_restricted(username)`.
### Per-Session Cost Visibility (Future)
Not in scope for initial build, but the audit log already captures enough data to compute
per-session token estimates if token counts are added later.
---
## Audit Log Schema
File: `memory_workspace/audit/{username}/YYYY-MM-DD.jsonl`
```jsonc
{
"timestamp": "2026-04-21T14:32:01.123+00:00", // ISO 8601 with timezone
"username": "gabriel",
"platform": "telegram",
"action": "allowed", // "allowed" | "blocked" | "flagged"
"filter_stage": null, // null | "preprocessor" | "postprocessor"
"filter_reason": null, // null | string describing which pattern matched
"message": "how do I make the laser shoot in my roblox game", // full text
"response": "Great question! Here's how to..." // full text, null if blocked pre-LLM
}
```
---
## Data Flow for a Blocked Message
```
1. Gabriel sends: "how do I stab someone"
2. Preprocessor: no game context signals found → Step 3 matches "violence against real target"
3. Action: BLOCK
4. AuditLogger.log(action="blocked", reason="real_world_violence", response=None)
5. Message text replaced with internal sentinel "__BLOCKED__: I can't help with that topic..."
6. Agent.chat() never called
7. Postprocessor detects sentinel → returns the canned reply text
8. Reply delivered to son: "That's not something I can help with! Want to work on your
Roblox game instead? I'm great at scripting and game mechanics."
```
---
## Data Flow for a Passing Message
```
1. Gabriel sends: "how do I make a knife swing animation in Roblox"
2. Preprocessor: "roblox" matches GAME_CONTEXT_SIGNALS → skip Step 3, pass through
3. Agent.chat() called with full guardrail block in system prompt
4. LLM responds with Lua animation code
5. Postprocessor: scans response → clean
6. AuditLogger.log(action="allowed", response=<full response text>)
7. Response delivered
```
---
## Cross-Session Continuity Design (REQ-12 + REQ-13)
### `gabriel_context.md` — Structure
Single file at `memory_workspace/users/gabriel_context.md`. Replaces memory search for Gabriel.
Written by the bot after each session. Overwritten, not appended (always current state).
```markdown
## Active Project
Name: Haunted Mansion (Roblox horror game)
Description: Top-down horror game with a chasing enemy, jump scares, and atmospheric lighting.
## Last Session (2026-04-21)
- Implemented basic enemy chase using Humanoid:MoveTo()
- Debugged an issue where the enemy ignored walls (fixed with pathfinding)
- Introduced: pathfinding service, Humanoid, MoveTo()
## Open Threads
- Player hasn't been told how to add sound effects yet
- Wants to add a second enemy type next session
## Skills Introduced
- for loops — iterating over tables (2026-04-21)
- functions — defining, calling, parameters vs arguments (2026-04-21)
- Humanoid — controlling character movement (2026-04-21)
- PathfindingService — navigation around obstacles (2026-04-21)
```
### How It Gets Updated
At the end of each Gabriel session, the agent appends a self-update instruction to the
system prompt (or the guardrail block triggers it):
> "At the end of this conversation, update `memory_workspace/users/gabriel_context.md`
> with: current project state, what was worked on today, any open threads, and any new
> concepts you introduced. Keep it under 40 lines. Overwrite the file completely."
This mirrors how the main agent writes to `MEMORY.md` after Jordan's sessions. The bot
already has file-write tools available — no new mechanism needed.
### Injection in System Prompt
In `_build_child_system_prompt()`:
```python
gabriel_context = self.memory.read_file("users/gabriel_context.md") # or Path.read_text
parts = [
CHILD_TUTOR_IDENTITY,
f"User Profile:\n{user_profile}",
]
if gabriel_context:
parts.append(f"Project Context & Skills:\n{gabriel_context}")
parts.append(CHILD_GUARDRAIL_BLOCK)
```
If the file doesn't exist (first session), it's simply omitted — no error.
---
## First-Run Onboarding Design (REQ-14)
### Detection
First-run is detected in `_build_child_system_prompt()` or the preprocessor by checking:
```python
context_path = workspace_dir / "users" / "gabriel_context.md"
is_first_run = not context_path.exists()
```
### Delivery
The welcome is injected as a **system-level instruction** in the guardrail block that fires
only on first run. The LLM is instructed to send the welcome as its opening message before
addressing the user's question:
```
FIRST SESSION: This is Gabriel's very first message. Before answering his question,
send a short, friendly welcome. Cover:
- What you can help him with (Lua, Roblox, game design, coding)
- That you'll guide him and ask questions rather than just give answers
- That you'll remember his project between sessions
- Ask what he's working on (or answer his question if he's already told you)
Keep it to 45 sentences. Warm, not formal.
```
This block is only added when `is_first_run` is True — subsequent sessions omit it entirely.
### Example Welcome
> Hey Gabriel! I'm here to help you build your Roblox games and level up your Lua skills.
> I work a bit differently to a search engine — instead of just handing you the answer, I'll
> walk you through things so you actually learn how it works. I'll also remember what you're
> building between chats, so you won't need to explain your project every time.
> What are you working on?
---
## Slack Allow-List Design (REQ-15)
### Current Gap
`adapters/slack/adapter.py``handle_message_events()` processes every incoming message
with no user check. The Telegram adapter has `_is_user_allowed()` at line 441; Slack has
no equivalent.
### Fix
Add `_is_user_allowed()` to `SlackAdapter`, called at the top of `handle_message_events()`:
```python
def _is_user_allowed(self, user_id: str) -> bool:
allowed = self.config.settings.get("allowed_users", [])
if not allowed:
return True # open if no list configured
return user_id in [str(u) for u in allowed]
```
In `handle_message_events()`:
```python
user_id = event.get("user")
if not self._is_user_allowed(user_id):
return # silently drop — no response
```
Config in `adapters.local.yaml`:
```yaml
slack:
allowed_users:
- U01234JORDAN # Jordan's Slack user ID
- U09876GABRIEL # Gabriel's Slack user ID
```
Slack user IDs are found in Slack → Profile → More → Copy member ID.
---
## File Tree After Implementation
```
ajarbot/
├── child_safety.py ← NEW
├── agent.py ← MODIFIED (_build_system_prompt, _chat_inner)
├── adapters/
│ ├── runtime.py ← MODIFIED (register pre/postprocessors)
│ └── slack/
│ └── adapter.py ← MODIFIED (add allow-list check)
├── config/
│ └── adapters.local.yaml ← MODIFIED (child_safety block, gabriel mapping,
│ slack allowed_users)
└── memory_workspace/
└── users/
├── gabriel.md ← NEW (user profile)
└── gabriel_context.md ← NEW (created after first session)
└── audit/
└── gabriel/
└── 2026-04-21.jsonl ← NEW (created at runtime)
```
---
## Decisions Log
| Decision | Rationale |
|---|---|
| Intent patterns over keyword lists | Keywords produce unacceptable false positive rate for game dev vocabulary |
| Sentinel pattern for preprocessor blocking | Avoids runtime API changes; fits existing pre/postprocessor contract |
| Separate audit log from RSO log | Keeps RSO memory scoring clean; audit log has different retention and purpose |
| Guardrail block as system prompt injection, not separate API call | No extra LLM call = no added latency or cost |
| Game dev context as an exemption gate, not an allow-list | Easier to maintain; covers novel game dev phrasing automatically |
| Config-driven restricted users | Parent can add/remove without touching Python source |
| gabriel_context.md overwrites rather than appends | Always reflects current state; avoids unbounded growth; keeps token cost predictable |
| First-run via file existence check | No database or state needed; survives restarts; trivially inspectable |
| Slack allow-list fails open (empty list = allow all) | Preserves current behaviour for existing deployments with no config change |
| Platform: Slack over Telegram | Jordan has native workspace admin visibility; channel history is built-in parent monitoring |

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# Requirements — Child Safety Profile
## Overview
Add a restricted child user profile to Ajarbot that allows a 13-year-old to use the bot as an
educational and creative tool — focused on gaming, Lua scripting, and Roblox Studio — while
preventing access to age-inappropriate content. Parents retain full oversight via an audit log.
---
## User Stories
### REQ-01 — Child User Access
**As a parent**, I want to add my gabriel as an allowed user on Slack so he can interact with
the bot using his own account.
**Acceptance Criteria:**
- His Slack user ID is mapped to a named username (e.g., `gabriel`) in `adapters.local.yaml`
- His username appears in the `allowed_users` list
- He can send messages and receive responses through the existing Slack adapter
- His session is isolated from the parent's session (separate conversation history)
---
### REQ-02 — Age-Appropriate System Persona
**As a parent**, I want the bot to behave differently for my gabriel — patient, educational, and
enthusiastic about game dev — rather than presenting the full Garvis homelab persona.
**Acceptance Criteria:**
- Child users receive a modified system prompt that replaces homelab/admin context with
an educational game-dev tutor persona
- Tone is encouraging, uses simple language, avoids jargon where possible
- References to SSH, Proxmox, home network, or admin tooling are suppressed for child users
- Son's profile (`memory_workspace/users/gabriel.md`) captures his interests, age, and learning style
---
### REQ-03 — Context-Aware Content Filtering (Input)
**As a parent**, I want the bot to block genuinely harmful requests without false-positiving
on legitimate game development questions that use words like "shoot", "kill", "weapon", or "knife"
in a coding/game context.
**Acceptance Criteria:**
- A preprocessor runs on every inbound message from a child user before it reaches the LLM
- The preprocessor uses **intent patterns**, not keyword matching — a block requires both a
harm verb and a real-world target/context
- Game development context signals (e.g., `in my game`, `roblox`, `lua`, `script`, `code`,
`function`, `NPC`, `hitbox`) exempt a message from weapon/violence keyword blocks
- The following are always blocked regardless of context:
- Real-world harm instructions ("how do I hurt/stab/shoot a person")
- Requests for actual weapon construction
- Sexual or explicit content
- Social engineering or personal data requests
- Content with no plausible game/educational framing
- Blocked messages receive a friendly, non-alarming response explaining the bot can't help
with that topic
- The following are always allowed regardless of words used:
- Lua scripting and Roblox Studio mechanics
- Horror game design (atmosphere, enemy AI, damage systems, jump scares)
- Game weapon mechanics, hitboxes, damage values, animations
- General coding help (Python, JavaScript basics)
- School subjects, creative writing, general knowledge
---
### REQ-04 — Context-Aware Content Filtering (Output)
**As a parent**, I want a secondary check on what the bot sends back so that even if the LLM
produces something borderline, it is caught before delivery.
**Acceptance Criteria:**
- A postprocessor scans every outgoing response to a child user
- Detects and replaces responses that contain explicit language, adult content, or real-world
harm instructions that slipped through the system prompt
- If a response is flagged, a safe fallback message is sent and the event is logged
- Clean responses pass through unmodified with zero added latency beyond the scan
---
### REQ-05 — System Prompt Guardrails
**As a parent**, I want the LLM itself to understand the rules so it handles gray-area
questions correctly without requiring every edge case to be coded explicitly.
**Acceptance Criteria:**
- Child users receive a guardrail block appended to their system prompt on every turn
- The guardrail block explicitly tells the LLM:
- Game dev / horror game design / weapon mechanics in a game context = encouraged
- Real-world harm, adult content, explicit language = refuse politely
- If unsure, treat the question as game/educational context if any signal supports it
- The guardrail block is injected in `_build_system_prompt()` when the username is in the
configured `RESTRICTED_USERS` list
---
### REQ-06 — Tool Restrictions
**As a parent**, I want my gabriel to be unable to trigger homelab tools, SSH commands, file
system operations, or admin-level actions even if he asks.
**Acceptance Criteria:**
- System prompt for child users instructs the LLM never to use SSH, file system, Proxmox,
network, or infrastructure tools
- This is enforced at the system prompt level (model instruction), not by removing MCP servers
- Tool invocations from child users that attempt admin tooling are logged as anomalies
---
### REQ-07 — Parental Audit Log
**As a parent**, I want a complete, searchable record of every conversation my gabriel has with
the bot so I can review what he's been asking and what the bot responded.
**Acceptance Criteria:**
- Every interaction from a child user is written to a dedicated audit log, separate from
the RSO/memory-scoring logs
- Audit log location: `memory_workspace/audit/{username}/YYYY-MM-DD.jsonl`
- Each audit entry contains:
- ISO timestamp
- Username
- Full inbound message (not truncated)
- Filter action taken (allowed / blocked / flagged)
- Filter reason (if blocked/flagged)
- Full outbound response
- Audit writes are non-blocking (background thread, same pattern as InteractionLogger)
- Audit log retention: 365 days (configurable)
- Existing RSO interaction logs are not modified — audit log is additive
---
### REQ-08 — Configuration-Driven Restricted Users
**As a parent**, I want the child safety features to be controlled by config, not hardcoded,
so I can add or remove restricted users without modifying Python source.
**Acceptance Criteria:**
- A `child_safety` block in `config/adapters.local.yaml` defines which usernames are restricted
- Example:
```yaml
child_safety:
restricted_users:
- gabriel
audit_retention_days: 365
```
- The `child_safety.py` module reads this config at startup
- Adding a new restricted user requires only a config change and bot restart
---
## Non-Functional Requirements
| ID | Requirement |
|----|-------------|
| NFR-01 | Filtering must add < 50ms latency to message processing |
| NFR-02 | Audit log writes must never block response delivery |
| NFR-03 | A filter failure (exception) must fail safe — block the message, not pass it |
| NFR-04 | Audit log files must not be accessible via any bot tool or command |
| NFR-05 | Restricted user config must survive bot restarts |
| NFR-06 | False positive rate on game dev questions must be near zero for common Roblox/Lua vocabulary |
---
### REQ-09 — Guided Learning Approach (Skill Development Over Answer Delivery)
**As a parent**, I want the bot to teach my gabriel how to think and build, not just hand him
answers — so that he develops real coding and problem-solving skills over time rather than
becoming dependent on the bot.
**Acceptance Criteria:**
- The bot's default mode is **guide first, answer second** — not the reverse
- Before giving a solution, the bot asks what the user has already tried or what they think
might work, unless the question is purely factual ("what does `pairs()` do in Lua?")
- When code is provided, it is **always accompanied by an explanation** of what it does and
why — never a bare code block with no context
- Explanations use the **minimum necessary detail** for his age/level — short, plain-language
sentences before diving into code
- The bot breaks problems into **smaller steps** and guides through each one rather than
solving the whole thing at once:
- "Let's tackle the shooting mechanic first. What do you think needs to happen when the
player pulls the trigger?"
- The bot **celebrates attempts and effort**, not just correct answers:
- "Nice — you got the loop right, that's the hard part. The issue is just this one line..."
- When the user shares broken code, the bot **guides them to find the bug** rather than
pointing straight to it:
- "Take a look at line 12 — what do you think that variable is at that point in the loop?"
- After giving code, the bot **leaves something for the user to do**:
- "I've written the basic function — can you add the part that checks if the player has
enough ammo before it fires?"
- The bot periodically uses **transfer learning** to connect new concepts to ones already
covered:
- "Remember the loop we used for the enemy spawner? This is the same idea."
- Code IS shown when asked — this is not a Socratic-only mode. The teaching layer wraps
the code, it does not replace it.
- Purely factual or lookup questions ("what's the Roblox service for detecting player input?")
get a direct answer — no forced Socratic preamble for simple lookups.
---
### REQ-10 — Token Optimization for Child Sessions
**As a parent**, I want Gabriel's sessions to consume as few tokens as possible since he shares
the same API pool as me, without degrading the quality of his experience.
**Acceptance Criteria:**
- Gabriel's system prompt **skips SOUL.md** (the Garvis homelab persona) — irrelevant to him,
currently costs ~935 tokens per turn
- Gabriel's system prompt **skips context.md** (SSH hosts, Proxmox VMs, networking) — entirely
irrelevant to Lua help, currently costs ~227 tokens per turn
- Gabriel's system prompt uses a **lightweight tutor identity block** (~100 tokens) in place
of SOUL.md — enough to set tone without the homelab baggage
- The **hybrid memory search is skipped** for Gabriel — the memory store is Jordan's homelab
operational data and returns irrelevant chunks that waste tokens
- Gabriel's **conversation history window is capped at 10 messages** (vs Jordan's 20) — Lua
help sessions rarely need deep context; this roughly halves history token cost
- The **delegation/sub-agent block** is omitted from Gabriel's system prompt — he will never
trigger multi-agent tasks (~80 tokens saved)
- All optimizations are conditional on `is_restricted(username)` — Jordan's experience is
completely unchanged
**Expected savings per Gabriel turn:**
| Removed component | Token saving |
|---|---|
| SOUL.md | ~935 |
| context.md | ~227 |
| Memory search (5 chunks avg) | ~300500 |
| History window 20→10 (avg) | ~2050% of history |
| Delegation block | ~80 |
| **Total** | **~1,5001,800 tokens/turn** |
---
### REQ-11 — AI Literacy as Part of the Teaching Approach
**As a parent**, I want the bot to teach Gabriel how to use AI tools well — not just what to
ask, but how to ask — so he builds self-sufficiency with these tools rather than dependency.
**Acceptance Criteria:**
- When Gabriel asks a vague or broad question, the bot **models good question-asking** by
clarifying its understanding before answering:
> "Just to make sure I give you the most useful answer — you want the enemy to deal damage
> on touch, right? Or is it supposed to chase first?"
- When Gabriel notices the bot "forgot" something earlier, the bot **explains context windows**
in plain terms, naturally:
> "Yeah — I can only hold so much of our conversation in memory at once. At the start of
> next session, just remind me what you're building and I'll be straight back up to speed."
- The bot **teaches the ideal coding question format** when the opportunity arises naturally:
> "Next time try: what your code does now, what you want it to do, and what you've already
> tried. That combo gets you a much faster answer."
- The bot **flags its own assumptions** so Gabriel learns to spot ambiguity:
> "I'm assuming you want this to reset on respawn — let me know if that's not right."
- AI literacy is woven into responses naturally — never a separate lecture unless Gabriel
directly asks how the bot works.
---
### REQ-12 — Cross-Session Project Continuity
**As a parent**, I want the bot to remember what Gabriel is building between sessions so he
doesn't have to re-explain his project every time, and the teaching approach stays coherent
over days and weeks — not just within a single conversation.
**Acceptance Criteria:**
- A lightweight project context file exists at `memory_workspace/users/gabriel_context.md`
- This file is injected into Gabriel's system prompt on every turn (replaces memory search,
which is skipped for Gabriel per REQ-10)
- The bot updates `gabriel_context.md` at the end of each session with a brief summary of:
- What Gabriel is currently building (project name/description)
- What was worked on in this session (features, bugs fixed, concepts covered)
- Any open threads or "next steps" Gabriel mentioned
- Any new concepts introduced this session (feeds into REQ-13)
- The update is concise — target < 30 lines total; the file is overwritten, not appended
- On first session (file doesn't exist), the bot starts fresh and creates it after the
first substantive exchange
- The file is human-readable so Jordan can review it directly in Slack's file system or
the memory workspace
---
### REQ-13 — Skill Progression Tracking
**As a parent**, I want the bot to remember what Gabriel has already been taught so it doesn't
re-explain concepts he's mastered, and can reference them naturally when introducing related ideas.
**Acceptance Criteria:**
- A skills log section exists within `gabriel_context.md` (same file as REQ-12, separate section)
- Each entry records: concept name, brief description, date first introduced
- Example entries:
- `for loops` — iterating over tables, introduced 2026-04-21
- `functions` — defining and calling, parameters vs arguments, introduced 2026-04-22
- `RemoteEvents` — client-server communication in Roblox, introduced 2026-04-25
- The bot checks this log before explaining a concept — if already introduced, it references
it rather than re-explaining from scratch:
> "You've used this before — remember the loop we wrote for the enemy spawner?"
- The log grows over time; the bot adds an entry the first time it meaningfully teaches a new
concept, not for every mention
- Skills log is appended to `gabriel_context.md` under a `## Skills Introduced` heading
---
### REQ-14 — First-Run Onboarding Experience
**As a parent**, I want Gabriel to receive a friendly welcome the first time he messages the
bot that sets expectations — what it can help him with, how it works, and that it's there
to teach him, not do the work for him.
**Acceptance Criteria:**
- The bot detects a first-run state by checking whether `gabriel_context.md` exists
- On first message from Gabriel, before processing his question, the bot sends a welcome
message that covers:
- What it can help with (Lua, Roblox Studio, game design, coding questions)
- How the teaching approach works — that it'll guide him and ask questions, not just
hand over answers ("I'm here to help you figure it out, not just give you the answer")
- That it'll remember his projects between sessions
- An invitation to tell it what he's working on
- The welcome is sent as a separate message before the response to his first question
- The welcome is conversational and age-appropriate — not a terms-and-conditions wall
- After the welcome, his first actual question is answered normally
- The first-run check only fires once; subsequent sessions go straight to his question
---
### REQ-15 — Slack Allow-List (Gap Fix)
**As a parent**, I want only authorised users to be able to message the bot on Slack, since
the Slack adapter currently processes messages from any workspace member with no restriction.
**Acceptance Criteria:**
- The Slack adapter checks an `allowed_users` list from config before processing any message
- Messages from users not on the allow-list are silently dropped (no response sent)
- The allow-list is read from `config/adapters.local.yaml` under the slack adapter settings,
matching the pattern already used by the Slack adapter for other config
- Jordan's existing Slack user ID remains on the list; Gabriel's is added
- No change to Telegram adapter behaviour (already has this check)
---
## Out of Scope
- Time-of-day restrictions (not enforceable at bot level — use Slack parental controls)
- Per-topic whitelists managed via chat commands
- Automated parent notifications on blocked requests (future enhancement)
- Web dashboard for audit log review (future enhancement)

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# Tasks — Child Safety Profile
Implementation order matters. Each task has a dependency note where relevant.
Tasks within a phase can be worked in parallel; phases must be completed in order.
---
## Phase 1 — Identity & Config (no code changes, unblocks everything else)
### TASK-01 — Add gabriel's Slack user ID to config
**File:** `config/adapters.local.yaml`
**What:** Add gabriel's Slack ID to `allowed_users` and `user_mapping`; add `child_safety` block.
**Requires:** Son's actual Slack user ID (parent to provide)
```yaml
# Under slack adapter settings:
allowed_users:
- <JORDANS_SLACK_USER_ID> # Jordan
- <GABRIELS_SLACK_USER_ID> # Gabriel
user_mapping:
slack_<JORDANS_SLACK_USER_ID>: "jordan"
slack_<GABRIELS_SLACK_USER_ID>: "gabriel"
# New top-level block:
child_safety:
restricted_users:
- gabriel
audit_retention_days: 365
```
Note: The Slack adapter has no allow-list today. `allowed_users` only takes effect after
TASK-01b adds the check to `adapters/slack/adapter.py`. Do both together.
**Acceptance:** Bot recognises Gabriel's Slack account and routes him to username `"gabriel"`.
All other Slack users (not in `allowed_users`) are silently ignored.
---
### TASK-02 — Create gabriel's user profile
**File:** `memory_workspace/users/gabriel.md` (new)
**What:** Write the per-user profile that gets injected into the system prompt.
**Depends on:** Nothing
Content to include:
- Age: 13
- Interests: gaming, horror games, Lua scripting, Roblox Studio, game design
- Learning style: hands-on, wants working code examples, short explanations before diving in
- Communication style: casual, encouraging, celebrate what he's building
- Current projects: Roblox horror game (update as known)
- Do NOT include guardrail rules here — those come from the injected block
**Acceptance:** Profile loads without error; content appears in system prompt during gabriel's session (verify via debug log).
---
## Phase 2 — Audit Logger
### TASK-03 — Implement `ChildAuditLogger`
**File:** `child_safety.py` (new — start with this class only)
**What:** Thread-safe, non-blocking JSONL audit logger for child user interactions.
**Depends on:** Nothing (standalone)
Implementation notes:
- Mirror the pattern from `observation/interaction_logger.py` exactly
- Write to `memory_workspace/audit/{username}/YYYY-MM-DD.jsonl`
- Create directory on first write (not at init, to avoid creating dirs for unused usernames)
- Single public method: `log(username, platform, action, filter_stage, filter_reason, message, response)`
- `action` values: `"allowed"` | `"blocked"` | `"flagged"`
- `cleanup_old_logs(retention_days)` — prune files older than retention window
**Acceptance:** Unit-testable in isolation. Call `log()` twice, verify two JSONL lines written
to the correct file path with correct schema.
---
## Phase 3 — Filtering Logic
### TASK-04 — Implement `ChildSafetyConfig`
**File:** `child_safety.py` (add to existing file)
**What:** Config loader that reads the `child_safety` block from `adapters.local.yaml`.
**Depends on:** TASK-01 (config block must exist)
```python
class ChildSafetyConfig:
restricted_users: list[str]
audit_retention_days: int
@classmethod
def from_yaml(cls, config_path: Path) -> "ChildSafetyConfig": ...
def is_restricted(self, username: str) -> bool: ...
```
**Acceptance:** `is_restricted("gabriel")` returns `True`; `is_restricted("cloe")` returns `False`.
---
### TASK-05 — Implement `ChildSafetyFilter` — input (preprocessor)
**File:** `child_safety.py` (add to existing file)
**What:** Intent-pattern input filter.
**Depends on:** TASK-03, TASK-04
Implementation notes:
- Compile all regex patterns once at class instantiation (not per-call)
- Pattern evaluation order: hard-block → context signals → conditional block → pass
- `preprocess(message: InboundMessage) -> tuple[InboundMessage | None, str | None]`
- Returns `(message, None)` → pass through
- Returns `(None, reply_text)` → block; caller sends reply_text directly
- Call `AuditLogger.log()` with `action="blocked"` on any block
- Call `AuditLogger.log()` with `action="allowed"` on pass (response field left null here —
audit logger will be called again in the postprocessor with the full response)
Hard-block patterns (always active):
```python
HARD_BLOCK_PATTERNS = [
r"\b(sex|porn|nude|naked|explicit)\b",
r"\bhow (do i|to|can i).{0,40}(kill|hurt|stab|shoot|harm).{0,30}(myself|yourself)\b",
r"\bhow (do i|to|can i).{0,40}(hurt|stab|kill|attack|beat up|harm).{0,30}(my |a )?(sister|brother|mom|dad|teacher|classmate|friend|kid|child|person|someone|people)\b",
r"\b(give me|what is|find).{0,30}(address|phone number|school|location).{0,30}(of|for)\b",
]
```
Game context signals (exempts from conditional blocks):
```python
GAME_CONTEXT_SIGNALS = [
r"\bin (my |the |a )?(game|roblox|studio|script|map|level|world|place)\b",
r"\b(lua|roblox|studio|npc|hitbox|raycast|humanoid|workspace|basepart|tool|part)\b",
r"\b(code|script|function|method|module|class|variable|loop|event|animate|tween)\b",
r"\b(damage|health|respawn|kill|destroy)\b.{0,30}\b(player|npc|enemy|mob|character|humanoid)\b",
r"\bhow (do i|to|can i) (make|get|set|add|create|implement|build|script)\b",
]
```
Conditional block patterns (only active when no game context signal):
```python
CONDITIONAL_BLOCK_PATTERNS = [
r"\bhow (do i|to|can i).{0,40}(use|wield|make|build).{0,30}(knife|gun|pistol|rifle|weapon|sword|bomb).{0,30}(hurt|harm|attack|fight|cut|stab|shoot)\b",
r"\bhow (do i|to|can i).{0,40}(hurt|fight|attack|beat).{0,30}(someone|people|person|kid|child)\b",
r"\b(buy|get|obtain|find).{0,30}(drugs?|weed|cocaine|meth|pills)\b",
]
```
**Acceptance:**
- `"how do I make a knife swing animation in Roblox"` → pass (game context)
- `"how do I use a knife to hurt someone"` → block (no game context, conditional pattern)
- `"how do I kill all NPCs in my game"` → pass (game context signal: NPC)
- `"how do I hurt my classmate"` → block (hard block)
- `"lua script for a gun that shoots"` → pass (game context)
---
### TASK-06 — Implement `ChildSafetyFilter` — output (postprocessor)
**File:** `child_safety.py` (add to existing file)
**What:** Light response scan before delivery.
**Depends on:** TASK-05
Implementation notes:
- `postprocess(response: str, message: InboundMessage) -> str`
- Scan for: explicit terms list, profanity list, real-world harm instruction patterns
- If flagged: log `action="flagged"`, return safe fallback string
- If clean: log `action="allowed"` with full response (this is the final audit entry)
- Fallback string: "I ran into a bit of a snag there. Try rephrasing, or ask me something
about your Roblox game — I love helping with scripts and game design!"
**Acceptance:**
- Clean Lua code response → returned unchanged
- Response containing explicit term → replaced with fallback
---
## Phase 4 — System Prompt Injection
### TASK-07 — Add guardrail block injection to `agent.py`
**File:** `agent.py`, `_build_system_prompt()` (~line 488)
**What:** Inject `CHILD_GUARDRAIL_BLOCK` for restricted users.
**Depends on:** TASK-04
Changes:
1. Import `ChildSafetyConfig` and `CHILD_GUARDRAIL_BLOCK` from `child_safety`
2. In `Agent.__init__()`, load config and store as `self._child_safety_config`
3. In `_build_system_prompt()`, after the user profile block:
```python
if (not self.is_sub_agent
and self._child_safety_config
and self._child_safety_config.is_restricted(username)):
system_parts.append(CHILD_GUARDRAIL_BLOCK)
```
`CHILD_GUARDRAIL_BLOCK` is a module-level constant in `child_safety.py`.
**Acceptance:** Add a debug print temporarily — verify the guardrail block appears in the
assembled system prompt when username is `"gabriel"` and does not appear for `"cloe"`.
---
## Phase 5 — Runtime Wiring
### TASK-08 — Register pre/postprocessors in `adapters/runtime.py`
**File:** `adapters/runtime.py`, `AdapterRuntime.__init__()`
**What:** Instantiate the filter and register it with the runtime.
**Depends on:** TASK-05, TASK-06
```python
from child_safety import ChildSafetyConfig, ChildSafetyFilter, ChildAuditLogger
_cs_config = ChildSafetyConfig.from_yaml(config_path)
_cs_audit = ChildAuditLogger(workspace_dir)
_cs_audit.cleanup_old_logs(_cs_config.audit_retention_days)
_cs_filter = ChildSafetyFilter(_cs_config, _cs_audit)
self.add_preprocessor(_cs_filter.preprocess_adapter)
self.add_postprocessor(_cs_filter.postprocess_adapter)
```
The `preprocess_adapter` and `postprocess_adapter` wrappers adapt the filter's return types
to match the runtime's expected preprocessor/postprocessor signatures.
For blocking: the preprocessor adapter queues the safe reply via the adapter's `send_message()`
and returns a sentinel `InboundMessage` that causes the agent to be skipped. Review the runtime
queue loop in `_process_message()` to confirm the cleanest abort point.
**Acceptance:** End-to-end test with gabriel's Slack account (or mocked username):
- Allowed message → full response delivered, audit entry written
- Blocked message → canned reply delivered immediately, no LLM call made
---
## Phase 6 — Verification
### TASK-09 — End-to-end smoke test
**What:** Manual testing checklist before considering the feature complete.
- [ ] Gabriel's Slack ID is mapped and he can message the bot
- [ ] Allowed game dev question gets a helpful Lua/Roblox response
- [ ] Blocked real-world harm question gets canned reply, no LLM call
- [ ] Horror game question with violence words (e.g., "enemy takes damage") passes through
- [ ] Audit log file created at correct path with correct schema
- [ ] Parent (Jordan/Cloe) messages are completely unaffected — full SOUL.md + context.md injected as normal
- [ ] RSO interaction log unchanged (no extra entries for blocked messages)
- [ ] Bot restart preserves config (no in-memory-only state)
- [ ] Gabriel's system prompt does NOT contain SOUL.md or context.md content (verify via debug)
- [ ] Jordan's system prompt still contains SOUL.md and context.md (verify no regression)
### TASK-10 — Review and finalise Gabriel's user profile
**File:** `memory_workspace/users/gabriel.md`
**What:** After first real interactions, update the profile with observed interests, current
project details, preferred explanation style. This is an ongoing task.
**Depends on:** TASK-09
---
## Phase 7 — Token Optimization
### TASK-11 — Implement stripped system prompt for restricted users
**File:** `agent.py`, `_build_system_prompt()` and `_chat_inner()`
**What:** Build the child-optimized system prompt path; reduce history window for restricted users.
**Depends on:** TASK-07 (child safety config already wired into Agent)
Changes to `_build_system_prompt()`:
1. Add module-level constant `CHILD_TUTOR_IDENTITY` — ~100-token identity replacing SOUL.md
2. Add module-level constant `CHILD_MAX_CONTEXT_MESSAGES = 10`
3. When `is_restricted(username)` is true, build a stripped prompt:
```python
def _build_child_system_prompt(self, username: str) -> str:
user_profile = self.memory.get_user(username)
parts = [
CHILD_TUTOR_IDENTITY,
f"User Profile:\n{user_profile}",
CHILD_GUARDRAIL_BLOCK,
"You have access to tools for web search and code help. "
"Use them to assist Gabriel with his game development questions.",
]
return "\n\n".join(parts)
```
Note: `get_soul()`, `get_context()`, `search_hybrid()`, and the delegation block are
all deliberately absent.
Changes to `_chat_inner()`:
```python
is_child = (self._child_safety_config
and self._child_safety_config.is_restricted(username))
cap = CHILD_MAX_CONTEXT_MESSAGES if is_child else MAX_CONTEXT_MESSAGES
system = (self._build_child_system_prompt(username) if is_child
else self._build_system_prompt(user_message, username, platform))
```
**Acceptance:**
- Gabriel's assembled system prompt: no SOUL.md text, no SSH/Proxmox content, no delegation block
- Gabriel's history window: max 10 messages passed to LLM
- Jordan's assembled system prompt: unchanged (full SOUL.md + context.md present)
- Measure approximate token count difference (log `len(system)` for both users)
### TASK-12 — Add AI literacy guidance to gabriel.md
**File:** `memory_workspace/users/gabriel.md`
**What:** Add a section explicitly coaching the model on how to teach Gabriel to use the bot
well — question framing, context windows, spotting assumptions. This lives in the profile (not
the guardrail block) so it can be updated over time as his skills grow.
**Depends on:** TASK-02 (profile already exists)
Add a section to gabriel.md:
```markdown
## Teaching Him to Use AI Well
Help Gabriel get better at using AI tools as a skill in itself. Do this naturally, not as
a lesson — just model good practice and name it when it happens.
- When he asks something vague: clarify first, then answer. Name what you're doing.
"Just checking what you mean first — that's a good habit when asking any AI."
- When context runs out or he notices you "forgot": explain the context window simply.
"I can only hold so much conversation at once — like a whiteboard that fills up."
- When he nails a well-structured question: tell him.
"That was a perfect question — gave me exactly what I needed."
- Teach the format: what I have / what I want / what I've tried.
- Flag your own assumptions visibly so he learns to spot ambiguity in questions.
```
**Acceptance:** Profile updated; the AI literacy guidance appears in Gabriel's system prompt
on the next session.
---
## Summary Table
| Task | File | Phase | Depends On |
|------|------|-------|-----------|
| TASK-01 | `config/adapters.local.yaml` | 1 — Identity | Parent provides Slack ID |
| TASK-02 | `memory_workspace/users/gabriel.md` | 1 — Identity | — |
| TASK-03 | `child_safety.py` | 2 — Audit | — |
| TASK-04 | `child_safety.py` | 3 — Filter | TASK-01 |
| TASK-05 | `child_safety.py` | 3 — Filter | TASK-03, TASK-04 |
| TASK-06 | `child_safety.py` | 3 — Filter | TASK-05 |
| TASK-07 | `agent.py` | 4 — System Prompt | TASK-04 |
| TASK-08 | `adapters/runtime.py` | 5 — Wiring | TASK-05, TASK-06 |
| TASK-09 | — | 6 — Verify | All |
| TASK-10 | `memory_workspace/users/gabriel.md` | 6 — Verify | TASK-09 |
| TASK-11 | `agent.py` | 7 — Token Optimization | TASK-07 |
| TASK-12 | `memory_workspace/users/gabriel.md` | 7 — Token Optimization | TASK-02 |
| TASK-13 | `adapters/slack/adapter.py` | 8 — Slack Allow-List | — |
| TASK-14 | `agent.py`, `gabriel_context.md` | 9 — Continuity | TASK-11 |
| TASK-15 | `agent.py` | 9 — Continuity | TASK-14 |
| TASK-16 | — | 10 — Full Verify | All |
---
## Phase 8 — Slack Allow-List
### TASK-13 — Add allow-list check to Slack adapter
**File:** `adapters/slack/adapter.py`
**What:** Silently drop messages from users not in `allowed_users` config.
**Depends on:** Nothing (standalone fix)
Add to `SlackAdapter`:
```python
def _is_user_allowed(self, user_id: str) -> bool:
allowed = self.config.settings.get("allowed_users", [])
if not allowed:
return True # open if unconfigured — preserves existing behaviour
return str(user_id) in [str(u) for u in allowed]
```
In `handle_message_events()`, first line after extracting `user_id`:
```python
if not self._is_user_allowed(user_id):
return
```
Update `config/adapters.local.yaml` to add `allowed_users` under the slack block:
```yaml
slack:
allowed_users:
- U01234JORDAN # Jordan's Slack user ID (find via Slack profile → More → Copy member ID)
- U09876GABRIEL # Gabriel's Slack user ID
```
**Acceptance:** A Slack message from a user not in the list produces no bot response.
Jordan and Gabriel's messages continue to work normally.
---
## Phase 9 — Cross-Session Continuity & First-Run
### TASK-14 — Implement gabriel_context.md injection and end-of-session update
**File:** `agent.py`, `_build_child_system_prompt()`
**What:** Inject `gabriel_context.md` into Gabriel's system prompt; instruct the bot to
update it at the end of each session.
**Depends on:** TASK-11 (child system prompt path)
Changes to `_build_child_system_prompt()`:
```python
context_path = self.memory.workspace_dir / "users" / "gabriel_context.md"
gabriel_context = context_path.read_text(encoding="utf-8") if context_path.exists() else None
is_first_run = gabriel_context is None
parts = [CHILD_TUTOR_IDENTITY, f"User Profile:\n{user_profile}"]
if gabriel_context:
parts.append(f"Project Context & Skills:\n{gabriel_context}")
if is_first_run:
parts.append(FIRST_RUN_BLOCK) # see TASK-15
parts.append(CHILD_GUARDRAIL_BLOCK)
parts.append(SESSION_UPDATE_INSTRUCTION) # always appended
parts.append("You have access to file tools. Use them to update gabriel_context.md "
"at the end of this conversation.")
```
`SESSION_UPDATE_INSTRUCTION` constant:
```
At the end of this conversation, use your file write tool to update
`memory_workspace/users/gabriel_context.md` with:
- ## Active Project: what Gabriel is building (name + one sentence description)
- ## Last Session (today's date): what was worked on, bugs fixed, concepts covered
- ## Open Threads: anything Gabriel mentioned wanting to do next
- ## Skills Introduced: cumulative list of concepts taught, with date first introduced
Keep the file under 40 lines. Overwrite it completely each time.
```
**Acceptance:**
- Second session: Gabriel's project from previous session appears in system prompt
- File is updated after the session ends (check `gabriel_context.md` was written)
- First session: file absent, bot starts fresh, file created after first exchange
### TASK-15 — Implement first-run welcome
**File:** `agent.py`, `child_safety.py`
**What:** Send a warm onboarding welcome on Gabriel's very first message.
**Depends on:** TASK-14 (first-run detection)
`FIRST_RUN_BLOCK` constant (added to `child_safety.py`):
```
FIRST SESSION: This is Gabriel's very first message. Before answering his question,
send a short friendly welcome (45 sentences max). Cover:
- What you can help with: Lua, Roblox Studio, game design, coding questions
- That you guide and teach rather than just hand over answers
- That you'll remember his projects between sessions
- Invite him to tell you what he's building (or answer if he already has)
Casual and warm — not a formal introduction. Then answer his question normally.
```
This block is appended to `_build_child_system_prompt()` only when `is_first_run is True`.
**Acceptance:**
- First ever message from Gabriel → bot sends welcome then answers the question
- Second session → no welcome, goes straight to the question
- Jordan's sessions → no welcome block ever injected